Graphic Design Illustration Storytelling Latin Art

Escape

Escape

ESCAPE is a kinetic typography motion graphic that reenacts the escape scene from Themysicra in the Wonder Woman (2017) film directed by Patty Jenkins through kinetic typography

Believe In the Wonder

Wonder Woman has been an icon for women everywhere for over 80 years! She pioneered heroism, strength, courage, and truth in a world dominated by male superheroes since December 1941.

In Puerto Rico, La Mujer Maravilla was televised with Lynda Carter in the lead role and my mom was one of many who grew up watching her save the day with compassion and love. I took after my mom and fell in love with the character (she legit gave me the entire tv show collector’s edition DVD set for my 14th birthday) alongside Sailor Moon (she also had me watch the anime as a child) since lead female heroes were scarce during my childhood.

Given all of that history, of course, I wanted to help other people believe in the wonder through my art. It just wasn’t easy since I did not feel like I was good enough to draw or create anything based on her character. I was honestly in my head a bit too much.

Inspiration

When Patty Jenkins released her DC Live-Action film based on Wonder Woman, I was screaming. I mean I actually stood up in the theater and screamed “WONDER WOMAN!!!” during the big reveal scene at the crossing of No Man’s Land. When Steve Trevor explained that they could not save everyone, Diana simply replied, “No, but it’s what I’m going to do.” and I lost my marbles!

Anyways, don’t mind my fan-boy moment. Actually, this entire project is a fan-boy moment. However, instead of that landmark scene, I was more inspired by a subtle and emotional scene in the film when Diana escapes Themysicra with Steve Trevor in tow.

This scene is in my opinion one of the most important in regards to the development of Diana’s character as it correctly portrays one of Wonder Woman’s top qualities, her compassion and willingness to sacrifice. She fully knew that by leaving her home paradise island in order to save man’s world, she would let go of everything she ever knew and would never be allowed to return. This act is what separates Wonder Woman from her contemporaries, in that she did not choose to be a hero because of a tragedy she suffered, loss, or any other outside influence that could have driven her. She did it because it was the right thing to do. As she stated when her mother said that she may never return,

“Who will I be if I stay”.

Reference

I chose the exact scene when Diana escapes the island in the clip listed above. As for the color, there were a lot of blue-filtered scenes throughout the film, especially in the scene I chose. This gave me a good foundation for the color palette, along with the gold highlights from Wonder Woman’s iconic armor design.

The island background also provided a great soundscape to work off of as I utilized the sounds of the tide coming in to connect to the character’s departure to sea.

As for the font, Trajan was an appropriate choice designed in 1989 by Carol Twombly for Adobe and based on Roman square capitals. Given the more Greek influence of the mythology behind the heroine’s character origins, I wanted to touch on some of this without being too on the nose, hence the Roman font rather than a direct connection to Greece.

Process

I had to choose which moments to emphasize, like when Queen Hippolyta states, “They do not deserve you.” Given that the conversation was brief, I had to highlight the impact of what was said and how some of it would return at later parts of the film.

After a lot of back and fourth, I was happy with what phrases I chose and sketched out my ideas. I also included that water ripple effect I mentioned earlier at the very end. The effect was tempting to use more than once, but again this scene is subtle and elegant and the design should emulate that feeling while expanding on the weight of the conversation. This ideology informed my choice to use the water ripple effect at the end of the conversation upon Diana’s departure.

Develpoment

ESCAPE Kinetic Typography Video

Gendered Design Studies

Gendered Design

GENDERED DESIGN is an investigation into he gendered approaches to design in common scenarios that we take for granted in our day to day lives.

Should the identity of one’s gender be limited to visual appearances?

When we go out in public, odds are we are presented with the shared bathroom dilemma. Men can only go in one room, and women in another. The doors present an observation only representative of the socially accepted interpretation of gender by way of a human figure that seems to wear a dress and another that wears nothing, though pants are implied. But, in this day and age when Prince, Harry Styles, and Jaden Smith (male-identifying individuals) wear dresses and skirts, this approach to iconographic design is inaccurate. People are not, and never have been limited to the clothing that they wear, and this seemingly age-old design (not really because it was designed in 1974 by design firm Cook and Shanosky Associates) presents a limited view that we all take for granted.

Sketching For Inspiration

When designing for someting more enduring, and somewhat abstract, its always good to sketch out your ideas. Actually, you should sketch out all of your ideas all of the time.

Here are examples of my sketching process for the development of my new bathroom icons meant to focus on feeling and self-evident identity without limitation to one’s visual appearance. 

Medium

Upon selecting two sets of three potential identifiers, I scanned and transferred my hand sketches to digital and through the Adobe Photoshop threshold tool, I adapted them into digital .png files. Afterward, I reworked these sketches into more fluid and clean vector graphics using Adobe Illustrator and my best friend, the pen tool.

Example one

Yes, I really enjoy Tetris, and the shapes of figures used in the game are simple but elegant approaches to identity. Here I wanted to provoke viewers to find visual cues in how the shapes are designed and how they relate to the acts that people may or may not take to relieve themselves.

As a man, standing is a common position for urination. However, women must sit, and those with children are attached to them and will inevitably take them inside the bathroom with them for safety concerns. Men may generally select the first door since it seem to be a standing figure. Women may select the final door as it is a cube, and could be associated with a seat or someone sitting. And those with children may choose the middle door, since it looks like a taller and smaller figure (parent and child) are together in this figure.

Example Two

The second set of icons presents a less direct and more abstract approach to the idea of gender.

I thought of the curvy lines in the first icon as representative of the softer exterior generally associated with female forms. Not all women are curvy, some are more tall and slender, hence the strokes that fly out of the shape. The dot in the upper “P” shape represents the act of pregnancy and how a woman carries and gives birth to a child.

The middle icon is a geometric, and more solid aura of gender. Generally, male forms fit this aesthetic, but the circle and curvy stroke in the middle of the icon represent those men who do not identify as sharp, edgy, and structured, but as more fluid and open in their identity.

The most intricate icon is a deep dive into our emotions. Everyone has relationships where they have dominant and submissive roles that switch from time to time at least once in their lifetime. This approach represents the myriad of emotions one feels upon enacting, and experiencing these roles in their social experiences. So, it is totally open for interpretation.

While fun, these approaches still in some way feel somewhat gendered to me by leaning slightly into visual aspects of one’s body. However, the beauty of it lies in that anyone can associate with these figures either emotionally or metaphysically by how they present themselves in their own minds and presented their appearance to others.

Design Appreciation

Puerto Rico Matters

Puerto Rico Matters

PUERTO RICO MATTERS is a motion graphic clip highlighting the lack of support from the U.S. in the aftermath of hurricane Maria.

Design that Matters

Designers are storytellers like journalists and can create work that sparks hope and change in the world. I hope in my career I will have a chance to design for causes that I am passionate about like the Hurricane Maria relief effort for Puerto Rico.

I am Puerto Rican, and Dominican, and have a heritage that also traces back to what is today considered Israel. I was primarily raised by my single mother of Puerto Rican descent and therefore cherish my culture. Since Hurricane Maria left my home away from home in ruin I wanted to support the island in some way through my skillset.

My University would not allow me to take time off to go to the island to volunteer, or else it would have cost me that semester. I was the only Puerto Rican, and Latin student in my classes, so no one understood how it felt or why I personally felt obligated to help. So I used a project as an opportunity to vent, which inevitably led to the creation of my online business and store Vené.

Lourdes Radiology

Lourdes Radiology

LOURDES RADIOLOGY is a website on Park Bom (BOM) celebrating her debut song Spring.

2NE1 and the Legacy of Female-led Groups in the music industry

Music has been an important part of my life since my childhood, and girl groups hold a very special place in my heart for their songs about love, independence, and belief in oneself. One such group from the K-Pop scene of South Korea epitomized these themes, paving the way for all-girl groups that would come after.

The prolific 2NE1 is comprised of Park Bom, Sandara Park, Minzy, and the self-proclaimed “baddest female” CL leading the group. It was this girl group’s 2009 debut that introduced the United States and many other countries to K-Pop music. However, they have since disbanded, and have forged their own solo careers that continue to inspire fans like myself today.

The long-awaited return of their former lead vocalist, Park Bom was especially exciting! This was her solo debut and first appearance in the public eye since the 2016 disbandment of the group. In celebration of her return, I set out to design a few pieces inspired by the music video of her debut song Spring.

Inspiration

In my earlier years as a traditional artist, I feared using color in any of my work. With sketchbooks full of charcoal, graphite, and ink drawings, the use of color simply did not fit in. I did not understand it. Everytime I used it in a piece I permanently messed it up. And I just…no

When I finally discovered vector art at fourteen in my graphic design vocation class, color suddenly became a possibility. Through trial and error I found myself moving in the opposite direction of my style as a traditional artist from highly detailed black white, and grey drawings, to restricted two or four bold color illustrations that popped off the screen. I doubted myself often, and spent countless hours reworking edges, and curves trying to emulate fluid movements even at points of juncture at edges. It was not until I came across the work of Malika Favre that I began to trust my instincts.

Favre exhibits effortless splashes of color in provocative and at times subtle vector illustrations in magazines, promotional packaging, and motion graphics. The French artist inspires me to trust my process, and allow myself to have fun along the way.

Malika Favre

Reference

This gif shows the moment from the music video that I found most inspiring, and would eventually reference. The crimson jacket and lips, strands of hair frayed aside from the well styled body, and her eyes looking above and then outward together  indicate a struggle. The white oval zipper tag represents the purity of familial bonds, whilst the red all around it represents the all consuming hate that surrounded them.

Process

Working from reference provides a strong platform to build upon. Although, I believe as a designer we sometimes need to strip away the safety of a balanced experience in order to provoke the truest emotions and convey purer messages.

In my process I embark on a journey of discovering what the piece wants to become, and how I want to communicate that identity with the tools afforded to me. In the process of creating DARA, I sketched around the form of the model and captured an exact likeness. Then I worked to pull away elements that hindered the experience, while elevating some that would aid in provoking the desired emotions.

Below you will see the development period, and follow visually with me as I made decisions to remove and alter the piece.

Develpoment

Process

Working from reference provides a strong platform to build upon. Although, I believe as a designer we sometimes need to strip away the safety of a balanced experience in order to provoke the truest emotions and convey purer messages.

In my process I embark on a journey of discovering what the piece wants to become, and how I want to communicate that identity with the tools afforded to me. In the process of creating DARA, I sketched around the form of the model and captured an exact likeness. Then I worked to pull away elements that hindered the experience, while elevating some that would aid in provoking the desired emotions.

Below you will see the development period, and follow visually with me as I made decisions to remove and alter the piece.

Desing Appreciation

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